Friday, April 10, 2009

I'm Back

Well, I took a brief hiatus from my path as a video game journalist (mostly, because I gave up video games for lent). But now, I have returned with new developments. My life has taken a new turn towards entrepreneurship and I am quite enjoying it. The business officially starts today. My wife will be running it for now, since school is over and I am still currently employed full-time. If all goes well we should be in a very good situation by the end of the year. If you want to check out our company, go to www.doubleyouservices.com. Right now we are only serving the Durham, NC area, but have a few possible developments in New Orleans, LA and Atlanta, GA. if we do well here.

AND...I just bought my first home, which is good because self-employed people need two years of tax returns before they can get a decent mortgage.

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Monday, February 2, 2009

New Blog...What?!?! Another one???

http://thepencilleaks.blogspot.com/
No pictures, just thoughts (that I typed and edited and published).

Wednesday, January 21, 2009

Swamped...

Things are pretty rough right now. Job is becoming pretty demanding so my mind isn't free to wander and come up with any ridiculous post ideas during the working day. My contract ends in April, so I'm tossing around potential job options. Our apartment lease is ending at the end of May, so we have been chatting with a real estate agent about getting a semi-permanent pad.  I'm trying to boost my writing frequency, but most of that is getting funneled into TrueGameHeadz.  Nevertheless, Eat | Think | Game will survive and be fruitful...It may just take a while for me to balance all this stuff or maybe we will be blessed with some swift conclusions. Either way, if you are looking for some of my writing, check out my latest from TrueGameHeadz:

Saturday, December 20, 2008

Will the TrueGameHeadz please stand up?


I had to give myself a pat on the back today as I published my first post as the new weekend writer at TrueGameHeadz. I really feel like I fit in on this site. The attitudes and styles of the NY-based founders are something you don't see everyday in the gaming world. These guys are good writers and the passion is obvious. I applaud what they do wholeheartedly and I am proud to be on the team.

They picked up three new writers last week. It seems like their content had been slowing down recently so they decided to pull some new headz in to refresh and reload for the New Year. They have big plans and I'm ecstatic I get to contribute.

I realize that this blog will probably slow down from its already laughable frequency, but I have to stream most of my writing to them and make sure I am fulfilling my role as much as possible. I'm really glad I get to expose myself to another gaming community and meet plenty new, interesting gamers. If I don't see you here, hope to see everybody soon at TrueGameHeadz.

Later.



Thursday, December 18, 2008

Still Alive*

Sorry for the extended vacation, but the last few weeks have been eventful. I Had a chance to go back home to New Orleans and eat some wonderful food and listen to some amazing musicians. I figure I'm going to have to schedule a trip back home like every two months just so I can get my fix. As it stands right now, I still don't see myself living there. I need to be around game studios to secure any chance of working for one. That only leaves a few places in this country and it's just too bad New Orleans isn't one of them. Maybe one day when I'm established enough to start my own studio. Until then...




*I realize this is completely cliché and it has been used like a kajillion times for this type of post.

Monday, November 24, 2008

Why Do Game Reviews Even Exist?


I had to ask myself this question. Quite a few bloggers have been tossing ideas around concerning reviewer reception of innovation in games. Some have not been impressed by the treatment of risk-taking and brave new design choices by critics and others have tread passively to their defense. I think my position should be considered passively offensive.

In a very short period of time, much has been said. The most striking argument I have read is this:
And that’s because no matter how much a reviewer cares about innovation, the general consumer public does not. And before everyone throws out anecdotal evidence to the contrary, keep in mind that if you’re reading this website then you are not the general consumer public. A good review, even the most shining one will never be enough to convince people to go buy innovation. The market has already proven this.

Just to clarify the context, I'm sure the author is speaking about short term innovations only here. Still, I find this statement to be very accurate. It immediately brings into question the purpose of reviews and the internal conflict of innovation.

Any and all industries require innovation to keep from sinking, but the general public thrives on orthodoxy. Therefore the price of innovation is enormous and it only very rarely overthrows the current populous in a Wii-esque fashion. So for the most part, innovation follows the path of the Segway. This is a crushing defeat in the eyes of the minority who consider themselves enthusiasts. We thrive off innovation and require it to maintain our passions. It's just too bad our voices are often silenced by a slew of numbers and dollar signs.

So now that I understand that innovation is going the way of a pants-less Tom Cruise, I have a new question. How should reviewers treat this mind-boggling subject? Leigh Alexander suggest,
"Reviewers know how to evaluate games against the systems with which they're familiar, and not how to evaluate games that break the mold." So if that is true, we can not fault them for their findings, especially since its been proven that these things don't sell games. But it's also been said that reviews don't sell games either, so why must they be attempt to align themselves to the consumer anyway?

A while back I read a piece that specifically contrasts main-stream games writing/reviewing vs personal games writing/reviewing via blogs. It seems like many writers have determined and focused their efforts on two hypothetical groups. A large group of "non-career gamers" and a small family of people like me, and the majority of games writing(specifically reviews) is geared toward the former. This is the most puzzling concept, since I am about 90% positive that most writers actually believe most of their readers come from that minority pool. My guess is that they only write to the majority to avoid the possible deterrent from a supposedly inclusive industry.

So where do reviewers stand if they argue to appeal to the general public who apparently don't care to fully read their work? Where do the enthusiasts stand if we only read reviews to critique the critiquer because we rather play and come to our own conclusions? Seems like reviews in the current format cause more harm than good. Maybe they are really just a ineffective, but somehow glorified form of marketing? We all know any game commercial would be worthless if it didn't feature at least one "4.5 of 5.0 - RandomGameSite.com" claim.*



*After reviewing this post I am aware that it shifted more than I would have liked from a cohesive statement to a random train of thoughts. I am too lazy to reorganize and unconvinced that I can do a great job since I am still utterly confused about this issue at large.

Friday, November 21, 2008

It's Official...Reviews can't be trusted


This is depressing. So we all know sales are important, but I can't believe there is a group of people inside a game company who openly decided to jeopardize the already-flaky videogame press coverage integrity by silencing reviews that don't consider their game "Great". This is just ugly territory. There is arguably a considerable amount of bias infesting most review sites anyway. This should be obvious, but since repetition is the mother of learning, brother of teaching, and second cousin of addiction I'm going to say it anyway. No attempt to give an objective review score to a game can be trusted. If you know someone that makes all their game purchasing and playing decisions from a single source or just based on number's and grades, please help them out.

There is should be so much information available to consumers who want to buy games. Albeit there are some games that are ignored, there are plenty that have more than enough media megabytes to be absorbed. I am particularly in favor of a few sources for my decision making.

Typically on the release date or just a couple days after I visit Metacritic
. Unfortunately their pride is in their calculated average of all the published reviews for a certain game. That's not why I like this site. I like it for the sheer number of reviews they manage to round up from the game industry press jungle. You can easily have access to 50-100 reviews for big name games after only a week or two on the shelf. They even managed to find a few decent reviews for SpongeBob SquarePants featuring NickToons: Globs of Doom.

There is another place where you can get some good info about newly release games in a very unique way. Joystiq produces a set of "themed" reviews to accompany some of their own reviews. Their "Meta-Review" is made up of statements and opinions pulled out of other review sources into one big review summary that gives you a pretty good idea about the subject. I'm not sure how they choose which game or which statements should be used but it feels like another good unbiased source of info. Joystiq also offers my absolute favorite, the "Nega-Review". It's put together much the same as the Meta version, but every statement is a negative one. Honorably, they only put these out for games that are ridiculously popular already (Gears of War 2, Fallout 3) so they are not hurting anyone. Anyhow, they are a blast to read and almost as entertaining as Mitch Krpata's Gamestop.com User-Submitted Previews series.

The last and most important source for game buying info is yourself. Enjoying games is subjective. When reading reviews you need to always compare what you are reading to yourself. If you love first-person shooters and don't care much about characters or narrative you should feel the ground shake and see the heavens open up if you read something like this: "Killshot 4: Destiny Bullet has the weakest storyline that I have seen in recent history. Its characters are not the slightest bit believable so I'm grateful that I can shoot them all and that the impressively tight shooting mechanics and nifty weapons keeps this game playable." This game is for you, 10/10!!!

So here is the real question...Since they obviously aren't going anywhere, what do those number ratings mean? Here is my LD: I think the average review rating of any given game represents the percentage of gamers (a person who considers him/herself a gamer) that would consider it "fun". And with no real definition of fun, I can probably fudge-factor my way to being "scientifically" correct. Now, if only somebody would fund my craziness...